ART direction - Exercises and Final project
Week 1 - Week 14/31. 8. 2023 - 30.11.2023
Fadil puthiya madathummal peedikakandy / 0354579 / Bachelor Of Design (Hons) In Creative Media
I joined this module 2 weeks late due to errors in the study plan
Week 3
- good visual aesthetics findings from these games
- visual elements and interactions that could use improvement
- playful experiences that occurred in both games
Week 4
-
Each group to present their AMONG US and GOOSE GOOSE DUCK game play
observation:
- good visual aesthetics findings from these games
- visual elements and interactions that could use improvement
- playful experiences that occurred in both games
-
After presentation, based of the initial findings, continue with the
design process to determine the best stylisation for your re-make
- consider the project's limitation where the new art direction strategy does not alter the original narrative plots and game mechanics
Task this week:
- Determine the best stylisation to fit with AMONG US narrative for your group to work on
- Compile the factors for stylisation range in Google Slide
- Refer to the content in lecture for details of factors to consider
Presentation - Findings on among us and Goose Goose duck : https://www.canva.com/design/DAFuUOsQIjg/euFRHLfskgo750wDaLXABA/edit?utm_content=DAFuUOsQIjg&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
PROPOSAL
The crewmates in Among Us' multiverse are all Australian kangaroos.
Using a kangaroo costume or disguise, the impostor, a spider, has
infiltrated the spaceship where the kangaroos are hiding. The
spaceship crashes due to sabotage by the imposter(s). As engineers,
all of the crew members must repair a spacecraft that has crashed in
order to return to Australia.
CHARACTER DESIGN
We decided to each create a character design and cast our votes for
the best idea after having a group discussion. For this, I created
two character designs. A single Aussie There's a cute bear character
with an Australian-themed hunting and tracking weapon, and there's
another endearing cat mercenary character with a revolver.
First presentation and idea proposal
Then they told me to design the lobby with these elements in it
- set in spaceship
- chairs, tables
- mini pub
- radioactive elements
- metal, steel floor
So i designed a lobby with blue colour and radioactive elements in
it
Next presentation with map design and environment design and updated
character design
After that they told me to create a new lobby design with yellowing orange
colours and modern Australian spaceship theme
So i redesigned the lobby a little bit
Next presentation with updated narrative concept, map design, character
design & more
Then I designed 3 different variations of the icon design for the app
icon
Final presentation
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