Design Principles task 1/Exersices
Design principles - week (1-2), Exercise 1
Lectures
lecture 1.1 elements and principles of design
This was a short lecture by ms jinchi, It was a basic introduction class to understand the elements of design (point, line, shape, form, texture, space, and colour)
lecture 1.2 contrast and gestalt theory
This is an interesting class that allowed me to understand how contrast can entirely change the aesthetics of an image. The lecturer showed us the six gestalt theories (continuity, closure, proximity, similarity, figure/ground, symmetry, and order) these principles taught me more about designing with shapes and structures.
Contrast
Contrast is a major principle of art, contrast manipulation on an image can almost change the whole visual characteristics of an image. It can make a picture look better if used properly
For my contrast design, I wanted to show two characters with dark and light contrast, so I drew a mushroom girl hiding behind rocks from a big black cat
I drew a character named Eren Yeager in a different art style that shows black and white contrast.
I also drew other portraits with light and dark contrast of the same subject
Gestalt theory
Law of symmetry and order
The law of symmetry and order states that the elements that are symmetrical to each other tend to be perceived as a unified group. similar to the law of similarity, this rule suggests that objects that are symmetrical to each other will be more likely to be grouped together than objects not symmetrical with each other
I got this idea from lecture 1.2 'gestalt and contrast theory' taught by Ms jinchi.
I designed a person riding a bicycle in a vast environment to show this.
The upper half of the first tire of the cycle shows the sun associated with the blue sky in the background. The lower half of the second tire shows the moon in the dark night sky behind it. These elements are symmetrical and can be perceived as a unified group.
Week 3 - 4
Balance / Emphasis / Repetition / Movement
Balance
Balance is the distribution of the visual weight of objects, colors, textures, and space. If the design was a scale, these elements should be balanced to make a design feel stable.
The rule of thirds is a composition guideline that places your subject in the left or right third of an image, leaving the other two thirds more open
Emphasis
Emphasis is the part of the design that catches the viewer's attention
Repetition means simply using the same element over and over again. Often, repetition is a great way to add texture to the piece. Not only does it create an element of unity within a specific piece of artwork, but repetition can also help create texture and bring the project to life.
Movement
Movement is the path the viewer's eye takes through the work of art, movement can be directed along lines, edges, shape, and color within the work of art
The lecturer instructed us to choose any two of these principles and create one design for each.
I chose Balance and movement
Symmetrical balance was pretty interesting to me. First I drew some shapes and patterns to see if anything interesting idea came up. But I didn't do any visual research. So I looked up some stuff to light up any ideas in my head, Turns out seeing the yin and yang here popped up some new ideas.
1st outcome
This shows symmetrical balance very well. If you look at it closer, you can understand that the person looking down can see his afterimage as a mirror in his mind of whether he should actually kill himself or not.
Balance feedback-
The lecturer told me that Balance is quite effectively portrayed and this design is good to go
Updated feedback: try showing black and white moon for the last design
Movement
I drew a cute little watermelon crying to show movement, but I couldn't express any movement in that, so I drew a chef trying to cut it down with a knife.
I wanted to express more with this watermelon so I tried something else (This is a work in progress but I just wanted to show this to the lecturer)
week 5 - 6 exercise 3
Harmony / Unity/ symbol / word and image
Harmony
Harmony is the visually satisfying effect of combining similar or related elements. Adjacent colors. Similar shapes. Related textures
Unity
Unity refers to how different elements of an artwork or design work come together and create a sense of wholeness
a symbol is usually a solid, recognizable thing. an animal, a plant, an object, etc that stands for something that would be hard to show in a picture or a sculpture
Choosing the right words to pair with the imagery is of high importance as it would deepen the meaning of the design
Unity
For this design, I wanted something like a connection between two species. I explored a lot to get an idea to draw something like this
Now I had to redraw this with a few more colours and details.
Final design
Symbol
For this, I wanted to create a symbol representing the game red dead redemption 2. It's the story of a man in the 1800's living his life as a cowboy. It's an aesthetically pleasing game with a good story.
I wanted the symbol to be a man on a horse standing on top of the world.
Feedback: One of the legs of the horse is showing flaws in the symbol so reduce the size of the man and horse and cut the circle a bit more.
Alternative version






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